Simple physics fun with a quirky twist
Try to Fly is a lighthearted physics-based game that turns a simple concept into a surprisingly addictive challenge. Instead of telling a story or guiding a character through a grand adventure, the focus is on launching and tumbling ragdoll characters across obstacles. The goal is straightforward—keep moving forward, fly as far as possible, and improve on past attempts. It’s a pick-up-and-play title best suited for short bursts of fun.
Ragdoll physics bring humor and challenge
Gameplay revolves around timing and momentum. Players control how their ragdoll character launches and flails, with physics dictating every bounce, crash, and roll. Power-ups occasionally change the pace, offering boosts that extend each run. The unpredictability of ragdoll movement is the main source of both humor and challenge—sometimes you soar further than expected, while other times a bad landing cuts the attempt short. While the mechanics are easy to grasp, the repetition may set in after extended play since level variety is limited.
Visually, the game keeps things simple with colorful but modest environments. There’s no complex art direction or narrative to distract from the core mechanics, and sound effects emphasize the slapstick feel of each tumble. It’s not built for deep immersion but rather for quick entertainment. Players who enjoy chasing higher scores or competing with friends for bragging rights will find the replay value in pushing limits run after run.
Final thoughts
Try to Fly works best as a casual time-filler rather than a long-term experience. Its charm lies in the unpredictability of ragdoll physics and the sense of satisfaction when a launch goes just right. However, those looking for variety in stages, story, or depth may find it lacking after a while.










